
Education Technology · Volume 9 of the Equation Series
The Learning Equation
How Education Technology Scales What Works
By Thomas Kofi Annan · First edition, 2026
Education technology promises something unusual: to take what works for one learner with one good teacher and make it available to millions at a fraction of the cost. Sometimes it keeps that promise. Read more
- 25
- chapters
- 23
- industry studies
- 100
- companies
- 847
- moves
Complete EditionBest value
Everything above, at the best price
PDF + EPUB + M4B
$99
The Book
25 chapters · ~38,000 words
PDF + EPUB, plus the narrative edition
$29
Research Companion
23 studies · 100 profiles · 847 moves · ~1.2 million words
PDF + EPUB, plus the narrative edition
$59
Audiobook
135 hr 30 min across 4 volumes
M4B (chaptered)
$39
From the preface
The learning equation
Education technology promises something unusual: to take what works for one learner with one good teacher and make it available to millions at a fraction of the cost. Sometimes it keeps that promise. A practice app keeps a learner coming back for years; a platform becomes the system a district runs on; an online degree reaches students no campus could hold. More often it does not. Products are bought and not used, used and not learned from, or learned from by the students who needed them least. Companies grow quickly on a funding wave and shrink when it ends.
The difference is rarely the technology alone. EdTech succeeds when four things line up: a learning design that actually changes what students know and can do; a buyer who is willing and able to pay, whether that is a parent, a teacher, a district, a university, an employer, or a government; a route to that buyer that costs less than the customer is worth; and evidence strong enough to survive procurement, renewal, and scrutiny. It fails when any one of these is assumed rather than earned. The user is often not the buyer, the buyer is often not the person who benefits, and the benefit often appears years after the purchase. Those gaps explain more failures than bad software does.
This book develops that view in twenty-five chapters. It begins with the structure of the education market and the economics of learning, then follows how products are designed, proven, sold, financed, and regulated across K-12, higher education, consumer learning, tutoring, and the workforce. It examines how companies grow through launches, pivots, funding rounds, acquisitions, and partnerships, and it reads selected cases for the decisions behind them. Worked examples in Appendix A make the core arithmetic explicit: subscription unit economics, district contract retention, online-program revenue sharing, and the cost-effectiveness of an intervention.
The book · ~38,000 words
Contents
Each chapter has a free preview of its opening and section list.
Part I
Foundations
Part II
The Markets
Part III
Building What Works
Part IV
Scaling, Capital, and Rules
Part V
People and Organizations
Practical Reference
Appendices
- AWorked EdTech Examples
- BTools and Checklists
- CGlossary
- DSources and the Research Companion
Education Technology Research Companion · Part I
23 industry studies
The companion opens with an in-depth study of each part of the industry, backed by 64 technical exhibits: worked examples, diligence checklists and case studies.
Education Technology Research Companion · Part II
100 companies, 847 strategic moves
A profile of each company, followed by its defining moves year by year from 1920 to 2026: what was decided, why, how it was financed, and what happened next.
- 2U, Inc.9
- Age of Learning, Inc.9
- ALX (African Leadership Group)7
- Amplify Education, Inc.9
- Babbel GmbH (Babbel Group)8
- Blackboard Inc. (formerly Anthology Inc.)10
- Brainly9
- BrainPOP9
- Brilliant Worldwide, Inc. (Brilliant.org)6
- Busuu Ltd (Busuu)7
- Cengage Group (formerly Cengage Learning)9
- Chegg, Inc.9
- ClassDojo, Inc.10
- Clever, Inc.7
- Cogna Educação S.A. (formerly Kroton Educacional)9
- Cornerstone OnDemand, Inc.9
- Course Hero, Inc. (now part of Learneo, Inc.)8
- Coursera, Inc.9
- Curriculum Associates, LLC9
- D2L Inc. (formerly Desire2Learn)8
- Degreed, Inc.7
- Descomplica7
- Desmos (Desmos Studio PBC)8
- Discovery Education9
- Docebo Inc.9
- DreamBox Learning9
- Duolingo, Inc.9
- Edmodo, Inc. (later Edmodo LLC, a NetDragon subsidiary)8
- edX9
- Ellucian Company LLC8
- Eruditus Learning Solutions (Emeritus)8
- FutureLearn Ltd7
- General Assembly Space, Inc.9
- GoGuardian (Liminex, Inc.)9
- Google for Education (Google LLC / Alphabet Inc.)9
- GoStudent GmbH9
- Grammarly (Superhuman Platform Inc.)9
- Grand Canyon Education, Inc.9
- Guild (formerly Guild Education)9
- Handshake8
- Houghton Mifflin Harcourt (HMH)9
- Imagine Learning (formerly Weld North Education)8
- Instructure Holdings, Inc.9
- IXL Learning, Inc.10
- John Wiley & Sons, Inc. (Wiley)9
- Kahoot! ASA (Kahoot! Group)9
- Kaplan, Inc.9
- Khan Academy9
- Labster8
- Lambda School / Bloom Institute of Technology (BloomTech)8
- LinkedIn Learning (formerly Lynda.com)9
- MagicSchool AI6
- MasterClass (Yanka Industries, Inc.)9
- McGraw Hill, Inc.8
- Minerva Project and Minerva University7
- Multiverse Group Limited (Multiverse)9
- Nearpod, Inc. (a Renaissance Learning company, incl. Flocabulary)9
- Nerdy Inc. (Varsity Tutors)8
- New Oriental Education & Technology Group Inc.9
- Newsela, Inc.9
- OpenClassrooms SAS9
- Outschool, Inc.9
- Pearson plc10
- Photomath7
- PhysicsWallah Ltd. (PW)8
- Platzi7
- Pluralsight, Inc. / Pluralsight, LLC9
- PowerSchool Holdings, Inc.10
- Preply, Inc.9
- Prodigy Education8
- Quizizz Inc. (Wayground since 2025)7
- Quizlet, Inc.9
- Renaissance Learning, Inc.9
- Rosetta Stone (Rosetta Stone Inc., formerly Fairfield Language Technologies)9
- Ruangguru (PT Ruang Raya Indonesia)7
- Scholastic Corporation9
- Seesaw Learning, Inc.8
- Skillshare, Inc.7
- Skillsoft Corp.9
- Sorting Hat Technologies Pvt. Ltd. (Unacademy)9
- Southern New Hampshire University8
- Speak (Speakeasy Labs, Inc.)8
- Squirrel AI Learning (Shanghai Yixue Education Technology / Yixue Group)8
- Stride, Inc. (formerly K12 Inc.)9
- TAL Education Group9
- The Princeton Review9
- Think & Learn Private Limited (BYJU'S)10
- Turnitin, LLC9
- Udacity, Inc.9
- Udemy, Inc.9
- uLesson Education6
- University of Phoenix / Apollo Education Group (Phoenix Education Partners)9
- upGrad Education Private Limited9
- Vedantu Innovations Pvt. Ltd. (Vedantu)9
- VIPKid (Beijing Dami Technology Co.)8
- Western Governors University9
- Wyzant, Inc.7
- Yuanfudao (猿辅导, "Ape Tutor")8
- Zearn7
- Zuoyebang (作业帮)8
Audiobook & narrative editions
135 hr 30 min of narration
Both volumes are rewritten as narrative editions that read straight through, in long-form prose instead of tables. The audiobook is narrated from those editions as chaptered M4B files that play in Apple Books, VLC, BookPlayer and most audiobook apps.
- The Book18 hr 47 min
- Companion Volume 1 - Industry Studies17 hr 22 min
- Companion Volume 2 - Companies A to K46 hr 48 min
- Companion Volume 3 - Companies K to Z and Timeline52 hr 32 min
Appendix C
Glossary: 37 terms
- ACV
- Annual contract value: revenue per customer per year.
- Adoption
- A district's or state's formal selection of core instructional materials, usually for six to eight years.
- ARR
- Annual recurring revenue.
- B2B2C
- A model in which an institution distributes a product and the learner or parent pays, or the institution pays on the learner's behalf.
- Bundled-services exception
- 2011 Department of Education guidance allowing tuition-share payments to a third party that provides a bundle of services including recruiting.
- CAC
- Customer acquisition cost: acquisition spend divided by new paying customers. Blended CAC divides by all new payers; paid CAC by those the spend acquired.
- CAT
- Computer-adaptive test, which selects each item from the student's previous answers.
- COPPA
- The US Children's Online Privacy Protection Act and the FTC rule implementing it.
From the blog
Read before you buy
Complete guide
The EdTech Business Model: How Education Companies Make Money
How edtech companies make money: who pays, pricing, unit economics, margins and sales routes, with Duolingo, Chegg, 2U and PowerSchool as worked examples.
16 min read
Comparison
B2C vs B2B EdTech: Which Business Model Works Better?
B2C edtech sells to learners and parents; B2B sells to schools, universities and employers. Compare acquisition, retention, margins, risks and exits with real cases.
7 min read
Case study
How Does Duolingo Make Money? Inside Its Freemium Model
Duolingo earned $1.04 billion in 2025 from a free app. How its subscriptions, ads and English test work, why near-zero acquisition cost matters, and what AI changes.
7 min read
The Learning Equation
Learn the framework from the book. Test it against the companion.
More in the series

Healthcare
The Care Equation
How Healthcare Companies Create, Capture and Destroy Value

Finance
The Money Equation
How Financial Companies Create, Capture and Destroy Value

Artificial Intelligence
The Intelligence Equation
How AI Companies Create, Capture and Destroy Value

Energy
The Power Equation
How Energy Companies Create, Capture and Destroy Value

Supply Chain
The Flow Equation
How Supply Chains Create, Capture and Destroy Value