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Industry study 09 of 23 · Education Technology Research Companion

09: Learning Science & Instructional Design

~7,000 words · 3 technical exhibits

Learning science studies how people come to know and remember things. Instructional design turns that knowledge into lessons, courses and software. For an EdTech company, the two together answer the only question that justifies the product: does using it cause people to learn more, faster, or more durably than they would have otherwise? This section covers the findings that hold up best (retrieval practice, spacing, interleaving, worked examples, cognitive load, feedback and mastery learning), Bloom's "two-sigma" claim and why it is mostly misquoted, the design models practitioners use, and how to build these findings into a product without letting engagement metrics quietly replace learning.

What the study covers

  1. 1Overview: why learning science matters commercially
  2. 2Mechanics: the findings that hold up
  3. 3Instructional design: models and process
  4. 4Key numbers
  5. 5Bloom's two sigma, briefly
  6. 6Translating research into product
  7. 7Landmark companies and cases
  8. 8Pitfalls
  9. 9How an expert thinks about it
  10. 10Glossary

Technical exhibits

Worked examples, checklists and case studies included with this study.

Spaced Repetition Worked Example

Forgetting-curve arithmetic computed in Python: review intervals, reviews per item per year, daily review load, massed vs spaced retention

Two Sigma Case Study

What Bloom (1984) actually reported, why later estimates are far smaller, and an effect-size-to-percentile translation table

Research to Product Checklist

A design-review checklist for turning learning-science principles into product features, and for spotting where engagement mechanics fight learning