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Education Technology · Profile from Education Technology Research Companion

Quizizz Inc. (Wayground since 2025)

The India-born, US-headquartered classroom quiz platform that beat Kahoot! at its own game in many American classrooms by making quizzes student-paced, playable as homework and full of memes. It grew to claimed use in a majority of US schools on a free model, turned profitable with paid teacher, school and district plans, raised ~$44m in two quick 2021 rounds led by Eight Roads and Tiger Global, added AI creation tools in 2023, and in June 2025 rebranded as Wayground, a "supplemental curriculum" platform.

At a glance

Founded
2015, Bengaluru, India
Founders
Ankit Gupta (CEO) and Deepak Joy Cheenath (co-founder, product and engineering)
Headquarters
Santa Clara, California (US entity Quizizz Inc., now Wayground); main engineering and operations in Bengaluru
Ownership / structure
Private, venture-backed; investors include Eight Roads Ventures, Tiger Global, GSV Ventures, Nexus Venture Partners and Jerry Yang (AME Cloud Ventures)
Leadership (2026)
Ankit Gupta, co-founder and CEO (verify); Deepak Joy Cheenath, co-founder
Segment and buyer
US K-12 primarily (teachers, schools and districts); also international schools, higher education and some workplace use
Scale
Company claims: used in ~65%+ of US schools (2021) and ~90% of US schools (2025, Wayground site); "tens of millions" of monthly users (~; not audited). Revenue not disclosed; company said it was profitable in 2021; secondary aggregators cite revenue in the low tens of millions USD (unverified)
Capital raised / valuation
Seed/early funding from Nexus and angels (~2016–19, amount not confirmed); Series A $12.5m (March 2021, led by Eight Roads); Series B $31.5m (June 2021, led by Tiger Global), total ~$47m at that point; valuation ~$300m reported (unconfirmed). Later funding (~$16m, 2024) listed by PitchBook (verify); total sometimes cited ~$64m
Signature moves
Student-paced quiz game (2015); free, meme-driven teacher virality; remote-learning surge and Lessons (2020); paid Super and school/district plans (2020–21); back-to-back Series A and B (2021); district platform and standards-aligned library (2022–24); Quizizz AI (2023); rebrand to Wayground (June 2025). Misses/risks: brand confusion after rebrand, heavy dependence on US K-12 budgets, competition from Blooket, Gimkit and Kahoot!

7 strategic moves analysed

Each one gets a full strategy file in the companion: context, the decision, the financing, what happened, and the lesson.

  1. 2015

    Founding Student Paced Quizzes

    Launch (free, student-paced gamified quizzes)

  2. 2020

    Paid Super and School Plans

    Pricing change (first paid subscriptions on top of a free product)

  3. 2020

    Remote Learning Surge and Lessons

    Launch / product expansion (from quiz tool to lesson-delivery tool)

  4. 2021

    Series A and Series B

    Funding round (Series A and Series B within ~3 months)

  5. 2022

    District Platform and Supplemental Library

    Pivot (from teacher freemium to district-level platform and curated supplemental content)

  6. 2023

    Quizizz AI Launch

    AI launch (generative AI for creation, adaptation and accommodations)

  7. 2025

    Rebrand to Wayground

    Rebrand / repositioning (from quiz tool to AI-supported supplemental curriculum platform)